Getting Started with SpriteKit. Jorge Jordan

Getting Started with SpriteKit


Getting.Started.with.SpriteKit.pdf
ISBN: 9781785887338 | 182 pages | 5 Mb


Download Getting Started with SpriteKit



Getting Started with SpriteKit Jorge Jordan
Publisher: Packt Publishing, Limited



First you'll want to clear out much of the existing project code. Getting Started with Sprite Kit. In iOS 7, Apple introduced Sprite Kit, a framework for the high-performance rendering of 2D graphics. A first step in starting game development in SpriteKit with Swift language. SpriteKit implements content as a hierarchical tree structure of nodes. Before getting started be sure to install the latest version of Xcode (5.X) which contains support for Sprite Kit and iOS 7. Your level will contain many stars and platforms. Getting Started with SpriteKit. This section covers the basics of making 2D games with Sprite Kit. Getting Started with SpriteKit (Tutorial). If you don't have it already, grab a copy of the complete project from Part One.





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